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Re: Sketchup Pro Torrent (2013) Latest Version
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How can I avoid collision of two or more OrthographicCamera?
I am new to Scene2D, I am trying to avoid the collision of two or more camera at the same position.
I create two OrthographicCamera at the same position.
Is it possible? If yes how can I do it?
I have tried with the following code:
camera.position.set(0, 0, 2);
camera.lookAt(new Vector3f(0.0f, 0.0f, 1.0f), Vector3f.UNIT_Y);
I am using Gdx.gl.glOrtho(0, 1920, 1024, 0, -1, 1);
I haven’t tested it, but the collision is triggered by checking if a bounding box of the intersection of a ray from the camera with the player entity intersects the camera. The ray can be set using the following code:
ray = new Ray(camera.position, camera.direction.set(0,